COLOUR MANAGEMENT

Colour Spaces Explained

RGB, CMYK and DTF printing don't always behave the same way. Understanding the difference helps you prepare artwork correctly and achieve more predictable print results.

SCREEN COLOUR VS PRINT COLOUR

Why can colours look different when printed?

Screens create colour using light, while printed transfers reproduce colour using ink. Because the two systems work differently, some very bright screen colours cannot be reproduced exactly the same way on a physical garment.

DIGITAL ARTWORK

RGB

Red • Green • Blue

RGB is an additive colour model used by monitors, phones, cameras and digital artwork.

  • Wide range of bright screen colours
  • Common for PNG and digital artwork
  • Recommended for artwork submitted to DTF Market
PRINTING

CMYK

Cyan • Magenta • Yellow • Black

CMYK is an ink-based colour model commonly associated with physical printing.

  • Colour is reproduced with inks rather than light
  • Printable colour range differs from a monitor
  • Print output depends on ink, media and colour management
IMPORTANT FOR DTF MARKET ORDERS

Keep your artwork in RGB.

You do not need to convert your artwork to CMYK before uploading it to DTF Market. We recommend supplying a high-resolution RGB file with a transparent background. Our print workflow manages the colour conversion required for the DTF printing process.

COLOUR GAMUT

Screens can display colours that ink cannot reproduce exactly.

A colour gamut is simply the range of colours a device can reproduce. Modern screens can show extremely vivid colours, particularly bright greens, blues and neon-style tones.

When artwork is printed, those colours must be reproduced using the available ink channels, so some colours may appear slightly different from what you see on screen.

SCREEN GAMUT
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PRINT OUTPUT
DTF MARKET TECHNOLOGY

Our 9-Colour DTF System

DTF Market uses a premium 9-colour setup combining CMYK + RGB + Orange + White.

The additional colour channels provide a wider range of colour possibilities for vibrant artwork, detailed graphics and branded designs.

C Cyan
M Magenta
Y Yellow
K Black
R Red
G Green
B Blue
O Orange
W White
KEY DIFFERENCES

RGB vs CMYK

Feature RGB CMYK
Primary Use Screens & digital artwork Ink-based printing
Colour Creation Additive light Subtractive ink
Colour Range Very wide and bright Dependent on ink system and media
DTF Market Artwork Recommended No manual conversion required
Typical File PNG / high-resolution artwork Managed during print workflow
ARTWORK PREPARATION

Best practices for better DTF colour

01

Work in RGB

Keep your artwork in RGB rather than converting it manually to CMYK.

02

Use 300 DPI

Prepare artwork at the final print size and ideally at 300 DPI.

03

Transparent Background

Use a transparent PNG wherever the background is not intended to print.

04

Check Your Monitor

Screen brightness and calibration can significantly affect how colours appear.

05

Avoid Very Fine Elements

Extremely thin lines and tiny details may not transfer as reliably as stronger artwork elements.

06

Test Important Colours

For colour-critical jobs, test a sample before committing to a larger production order.

COLOUR-CRITICAL JOB?

Test before a large order.

If exact colour appearance is important for your brand, we recommend testing a transfer first and viewing the finished result on the actual garment.